Most Popular TV Shows for game- show. Wheel of Fortune is in its 2. Season) with Pat Sajak & Vanna White. Wheel debuted in 1. Wheel of Fortune has been renewed through the 2. One of the most successful game shows in history, Wheel of Fortune actually is a version of the children's game Hangman (with a large carnival wheel and prizes added). The game show, which did modestly well in the 1.
Pat Sajak and Vanna White. Simply put, the Wheel has never stopped spinning since its premiere as an NBC daytime show that winter day in January 1. Ironically, the series replaced Jeopardy!, which later in 1. The rules of the game Three contestants - - at various times during the run, including a returning champion - - compete.
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The host announces a category to a mystery puzzle (person, place, thing, phrase, quotation, event, landmark, occupation, etc.). The puzzle was originally contained on a three- tier, 3. The contestant selected to go first (by blind draw before the show) spin a large horizontally- situated carnival wheel containing dollar amounts and other spaces (including Bankrupt, Lose a Turn and Free Spin). If the contestant landed on a dollar amount, he/she could guess a letter thought to be in the puzzle; if it appeared, they received the cash multiplied by the number of times it appears in the puzzle (ergo, if the player guessed "T" after landing on $2. T" appeared twice, they received $5. An incorrect guess or landing on a penalty space (Bankrupt or Lose a Turn) caused control of the wheel to pass to the next contestant. At any point, the contestant in control of the wheel could spin again, ask to buy a vowel (at which point $2.
Buy a Vowel space in order to buy a vowel, but this idea was scrapped before Wheel completed its first month on the air. The Bankrupt space caused the player to lose his accumulated winnings for that round (though all previous winnings were considered safe - - hence, "Once you buy a prize, it's yours to keep"). If the player correctly guessed the puzzle's solution, he/she got to keep their accumulated winnings.
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Any contestant solving the puzzle and not having at least $1. Early rounds typically had lower dollar values on the wheel ($5. Bob Goen version, later that was changed to $7. Bob Goen hosted). Originally, the winnings were used to "go shopping" (i. Furniture - - enough to fill any room in the house, from the living room and dining room to bedroom or game room. Appliances - - large and small, enough to make that dream kitchen or efficient laundry room.
Things for outside - - everything from swimming pools and patio furniture to barbecues, lawn games and garden equipment. Clothing - - for every occasion. Trips - - to any place imaginable, domestic or foreign. And don't forget the luggage and camera outfits. Electronics - - TVs, stereos and much more! The show was among the first to offer early versions of VCRs (c. Atari) and satellite dishes (late- 1.
Gift Certificates - - everywhere to restaurants (Bonanza, Dairy Queen), clothing outlets (Casual Corner) and any other store (Western Auto). Food - - from steaks from the Iowa Beef Council and chocolates to items from the Dessert of the Month Club. Overall comfort and fun - - from a central air conditioning system and pinball machines to hot tubs and pizza parties. Miscellaneous items - - everything from magazine subscriptions and collections of LPs from a record label to those famous ceramnic dalmations. MUCH more. There were other announced prizes, usually worth much more than in the revolving rooms.
While some prizes offered during the early years were no doubt unusual (such as rare antiques and African masks), the favorite prize, of course, were the cars. In the daytime show, there were two or three available, usually, a sports model (such as a Chevrolet Camaro) and an economy model (a Chevrolet Monza), but there were also more upmarket family cars (the Oldsmobile Cutlass Supreme) and exotic foreign cars (a Lancia Beta coupe). Other top- ticket items proving popular were: * Other forms of transportation - - everything from boats, motorcycles and camping trailers. There was even, at one time, a 4- seat airplane and a motorhome available!
Furs - - before the animal rights groups got their way. Jewelry - - everything from rings, necklaces, pearls, earrings, watches and much more!
Starting in 1. 98. During the shopping era, a contestant could elect to place any unused cash "on account" (which they could claim only upon winning a subsequent round AND avoiding the bankrupt space in the meantime); otherwise, unused winnings were placed on a gift certificate (usually to Gucci, Dicker and Dicker of Beverly Hills or another luxury shop seen on Rodeo Drive). If time ran short (signified by a series of "dings"), a "speed up" round was played, wherein the host gave the wheel one final spin, with vowels worth nothing and all consonants worth whatever the host landed on. The top- winning contestant after so many rounds completed within each show was the day's champion.
In case of a tie, one of several things happened, depending on the year: * At first, all three players returned on the next show (even the third- place player). Everyone kept what they won on all shows. Later, the two (or possibly all three) tied players played a one- round speedround to determine the champion. This format was used once the permanent bonus round was started. End Game - The Bonus Round At first, there was no bonus round, the top winner simply returned.
Starting in 1. 98. Prior to the bonus round becoming a permanent part of the game, there were several special weeks where bonus rounds were played. Games included (but not limited to): * 1. Bonus Round - Played during Wheel's short- lived 6. TV- stereo console, while the difficult puzzle may have won the player a new Cadillac).
The player then chose four consonants and a vowel and tried to solve the puzzle within 1. This is very similar to the current bonus round, except the level of difficulty did not necessarily correspond with the prize's value.* Any Prize in the House - The top winner simply chose a prize and they got it.* Star Bonus - By landing on a special token on the wheel, a contestant had the opportunity to advance to a special bonus round if they were one of the runners- up. That player could become champion by solving a puzzle and winning a prize that was worth more than the amount of the first- place player's lead.
As with the 6. 0- minute format's bonus round, the prize's value corresponded with the difficulty of the puzzle. This short- lived format wasn't always played, however, since the Star Bonus token sometimes wasn't landed on the entire show; the token could serve as insurance for a dominating player who wins the game (and possibly purchases the most- expensive prize, thereby making it unavailable for the opponents); or the expensive prize's value was not worth enough to cover the difference between the champion's winnings and his/her opponents. The rules of other games varied, but usually, the show had a bigger prize budget than during regular weeks.
Changes through the years Many changes were made through the years, some very successful (luxury prizes in the syndicated version; $2. Doubler" token, which allowed contestants to double the potential value of the next spin; Rolf Benirschke as host of the daytime show; the infamous Megaword category, where a contestant had to correctly use the revealed word in a coherent sentence for an extra $5.
Some of the more successful changes are detailed below.* For the syndicated version, decidedly luxury prizes were often advertised ("This $4. Cadillac Seville! A $6. 0,0. 00 log cabin!" "A $2. Also, a bonus prize space was added in the second round of the syndicated show (and in 1. Meanwhile, in the daytime show, a "Jackpot" bonus space was added to the second round in 1.
With the syndicated show's change to an all- cash format in 1. Originally meant to be a month- long promotion (the "Big Bonanza of Cash" before reverting to the tried- and- true post- puzzle shopping), this well- received format allowed more rounds – save for celebrity week gabfests, always at least four – to be played. Originally, the top wheel values were set thusly: - Round 1: $1,0. Round 2: $2,5. 00 (plus a bonus prize).
Round 3: $3,5. 00. Round 4- on: $5,0. Round 4 only, if time permits; sometimes, the bonus was used in Round 3 instead). This has since been changed, with the current setup as follows: - Round 1: $2,5.
Free Spin, and may be picked up if a letter is correctly guessed. Round 2: $3,5. 00, plus a bonus prize, which remains on the wheel until a contestant picks it up. Until 2. 00. 2, additional bonus prizes were placed on the wheel in subsequent rounds.
Round 3: $3,5. 00, plus the Mystery Round spaces. Round 4- on: $5,0. During the 1. 98.
R, S, T, L, N and E, and asked to select three more consonants and one vowel; the bonus round time limit was then shortened to 1. Starting in 1. 98. In 1. 99. 6, the "returning champions" idea was scrapped, with a "Friday Finals" format instituted. Three new contestants appeared Monday through Thursday, with the week's top winners returning on Friday (regardless if they were their show's top winner) to play for a jackpot prize package. The latter format lasted only a couple of seasons before it, too, was scuttled.* In the 1.
Surprise space was added to the wheel, which was simply a prize that was announced only if won (usually a trip); this space has since been scrapped.* In the mid- 1. Jackpot round (third round initially, later the second round) allowed a contestant to claim an accumulating jackpot - - which based at $5,0. Jackpot space, correctly guessed a letter and solved the puzzle all in the same turn.* A few years after the jackpot round, a $1. The space was not multipliable; rather, it simply added $1. The space took up the center third of a standard wheel space, with two bankrupt spaces taking up the remainder (to add to the suspense).
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