Rules of Card Games: Uno variations. This page is part of the Invented Games section of the Card Games web site. It is a collection of variations of the commercial card game UNO. In addition, the UNO site at wonkavator. Uno variants, a forum and other resources. Birthday Suit Uno.
After my gaming group had played UNO for a couple of years straight, we. UNO out of boredom and found that it actually. Standard UNO rules, only the cards are dealt.
- Mattel's game of Uno has been a fun and entertaining card game for many years. The basic rules for playing Uno are as follows: 1. The deck consists of four suits (red.
- UNO Games. UNO UNO is America's #1 card game! The object is to be the first player or team to score 500 points. Points are scored by being the first to rid yourself.
There's considerable strategy involved when. Reverse and Draw 4 cards.
How to Play UNO. UNO is a card game for two to 10 players. It mixes chance and skill, making it suitable for kids from the age of seven and adults alike. The aim of. Product Description. Relatives visiting? Hosting a party? Stuck in an airport? Then it's time for Uno, the classic card game, which is quick to learn, easy to play. UNO is America's No.1 brand of family fun game. An easy card game for kids, UNO is the perfect activity for family game night. Uno (/ ˈ uː n oʊ /; from Italian and Spanish for 'one') is an American card game that is played with a specially printed deck (see Mau Mau for an almost identical. Experience the zen of the 4 colors. official rules the deck faq spinoffs games electronic mattel-released esdevium-released.
Cut- Throat Uno. Contributed by Frank Soukey (soukey@rocketmail. This is similar to the "Uno From Hell" version of Uno. As in Uno From Hell, special cards can be stacked on each other to avoid having to draw the cards. The variants for Cut- Throat Uno are: Dealer's choice as to how many cards initially dealt.
We found ten or eleven cards plenty. Fifteen was too cumbersome and one was too frustrating.
This free UNO online card game is a colorful, 3-player version of the classic UNO card game. Here you play against two computer opponents. To begin, click the Medium. Deadly Uno. Contributed by Isaac Kuo ([email protected]) I was reading your web page about the rules to different card games, and thought you might be interested in.
Draw 'til you play. Shuffle as needed. If you draw Wild cards, you don't have to play them but you must play the first matching color card you draw.
Any Draw card starts a draw stack. The number cards and the standard Wild card cannot be played in the draw stack. Color IS relevant in the stack, i.
A Draw Two can only have a Skip or Reverse of the same color, a Draw Two of any color, or a Wild Draw Four played on top of it. In normal play, you cannot play a Wild Draw Four if you have any of the appropriate color available.
In a stack, the same rule applies but only counting special cards, i. You can't play a Wild Draw Four on a blue Draw Two if you have a blue Skip in your hand but you can no matter how many blue number cards you have. Also, when you play a Wild card, in normal play or in the stack, you cannot choose the current color as the new color. The Skip acts differently in the stack. It means skip the person playing the card.
This rule applies ONLY during a draw stack. If no draw is involved, the Skip acts normally, even if following a special card.
Be cautious of playing a draw card as your final card, it will start a draw stack! The hand will not end until the stack resolves and, if you end up drawing cards, play will continue. For example: four players at the cardinal points, play is clockwise. North plays a yellow Draw Two initiating a draw stack. East then plays a green Draw Two, passing four to South. South counters with a GREEN (Color matters!) Skip. The draw then skips South and is given to West, not North.
West follows with a blue Skip. North counters with a blue Reverse. West plays a blue Draw Two leaving South to draw six cards. South has three blue number cards but no blue special cards so she slaps a Wild Draw Four on the stack and calls green.
East has no green specials left and no Wild Draw Four's so, sadly, he draws ten cards, closing the stack. North returns to normal play with a green Reverse. Now East has a green special card so he plays a green Skip. It is now West's turn. Note: We often played three player Cut- Throat and found it to be particularly vicious. The special cards weren't spread so thin so the draw stacks got quite large. The draw record in my circle was thirty- two!
I know because I got stuck with it. Deadly Uno. Contributed by Isaac Kuo (kuo@bit. I was reading your web page about the rules to different card games. Eights group" type game which me and my brother made up. We called it "Deadly Uno", and it's basically just Uno played with normal cards- -but with one major difference. If you can't play a card, you LOSE and immediately drop out of play (rather than merely drawing a card).
The only ways to draw cards are if someone plays a "Draw 2" or "Draw 4 Wild" on you (in our variant, 2's represented Draw 2 and Jokers represented Draw 4 Wild), or someone calls out "Uno" when you have only 1 card left. This makes the individual games very quick and exciting (to us), because there are now 2 ways to win.
Either get rid of all your cards or be the last person who hasn't lost. It also makes the question of whether or not to say "Uno" when someone has only 1 card left a bit more puzzling.
I have a feeling this variation would work well with any "Eights group" card game. It would certainly make any such game quicker! Ena. A Slovenian Uno variation, contributed by Wei- Hwa Huang (whuang@ugcs. See also the Slovenian Advanced Uno rules by Jure Leskovec. When I was at the last World Puzzle Championship, I played a game called "Ena" with the members of the Slovenian team (and other people).
Ena" is apparently Slovenian for "One", and the special deck was similar to an "Uno" deck. It was quite worn. I do not know if these are the official rules or just those used by the group I played with. The game was similar to "Uno". Here are the differences: Illegal plays (playing out of turn, drawing the wrong number of cards) incur a penalty of two cards. Same penalty for not saying "Ena".).
A player who has the turn and has no legal play must keep on drawing cards until they have a legal play. There does not appear to be a rule that prohibits drawing when you DO have a legal play.). When the deck runs out, the discard is reshuffled. I don't know what happens if all cards run out (but it is possible!). Draw Two" cards do not have a color/suit.
They have a black background, and a picture of a hand holding a blue and a red card. The text "+2" is on the bottom.] They are somewhat like "half- wild" cards - - they can be played on any blue or red card, and only blue or red cards (and other wild cards) can be played on them. Unlike normal wild cards and other wild draw cards, the player who played the draw two card does not get to specify the next color/suit.
Wild Draw Four" cards are normal. There is a single "Wild Draw Five" card in the deck. May be played on anything.
When played, ALL other players draw five cards. Unlike Uno, there are two "0" cards in every suit. Instead of a normal "0", it depicts a large round bulls- eye- like figure. When a player wins, they get - 5.
All other players get positive scores based on the cards they hold. Points are similar to Uno, with these differences: Wild Draw Five => 1.
Game is over when someone reaches 2. A player may play out of turn if the card is completely identical to the card at the top of the pile. Turn sequence immediately changes, as if the player had played in turn. If the card is a Draw Two or Draw Four, the draw penalty for the next player is increased. Note that there is only one Draw Five in the deck, so this rule cannot apply.) This can get very messy with Reverses and Skips. An example might help.
Suppose, A, B, C, and D are playing. Legal plays out of turn are marked with *. C: Red Reverse. *A: Red Reverse.
A: Red Skip. C: Blue Skip. C: [draws four cards]. D: Draw Five. A,B,C: [all draw five].
D: Draw Two. *D: Draw Two. A: [draws 6 cards]. B: Blue Reverse. *C: Draw Two. A: Draw Two. D: [draws 6 cards]. Uno variation using at least two decks - one deck altered to make more special cards, featuring a lot of gratuitous strong language and profanity.
From the Hot Death Uno page of Board. Game. Geek you can download rules of the game and instructions for making the extra cards. Personal Unose- no- fee- uh (queenofeverythang@yahoo. My friends & i invented this tournament version of Uno while bored and trapped out in Ohio with nothing else to do. The rules of the game are pretty simple (yet they can get kinda complicated).."The first game is played using the official Uno rules (right out of the box the cards came in).
The game ends as soon as the 1st person loses all of their cards. This person now becomes the 'uno master' and gets to create a new rule for the next game. Rules can run from the functional kind to the crazy kind - The only limit is your imagination. The winner of the next game then gets to add on a rule of their own for the next game (or maybe just banish the previous one). The game is usually played in ten rounds (that's a lot of rules) before the slate is.
You can play in five rounds if you're a wimp! That's when the game starts getting personal : ) >.
Still, any unresolved issues from a. YOU < specifically> have to pick up four cards)You will never get bored with uno again because everytime you play it will be a new adventure. R- M- D Uno. Contributed by Ronda. Two friends and I love planning Uno. I can OCCASIONALLY talk them into playing with some non- . We each get to contribute one additional rule for R- M- D Uno (the first initials of each of our names.) By the way, they hate my rule (see ADD IT UP), but I think it really rocks! Assume standard UNO rules.
Add the following. Ronda's rule: ADD IT UP! If you cannot play a matching card on top of a number card, you may elect to ADD IT UP with a combination of cards in another color. For example, the card to match is a green 9. If you have no green or number 9 cards, you may put down two or more cards of the same color which add up to 9.
A blue 5 and 4, a yellow 3 and 6, or a red 2, 3 and 4.) The ADD IT UP cards must all be the same color. This is a great way to deplete your hand and make an unexpected comeback with a new color. Michael's rule: PAIN CAN BE SUMMED. Penalty cards in the same penalty family (the Draw Two family, the Draw Four family) may be Summed Up and passed onto the next player for maximum penalty. Only the last person receiving the summed penalty draws cards.
If a Draw Two card is laid, the would- be recipient of the penalty may add another Draw Two card (any color) on top, forcing the next player to draw four cards. The more interesting and vindictive penalty is a Draw Four on top of a Draw Four, forcing the next player to draw 8! Draw Two cards may not be combined with Draw Four penalties. This is especially interesting with three players since your would- be attack may backfire.
Note: The Summed Penalty card must already be in your hand. You may not accept the Draw 2 penalty, draw a "Draw 2" card as part of your penalty and pass on the pain. Dean's rule: PEACE AROUND THE TABLE, FIRST ROUND ONLY.